极乐视频

After two years away from its physical footprint in Anaheim, California, VidCon, a massive annual convention where the world鈥檚 leading digital creators and their fans come together to celebrate all things digital media, re-emerged in 2022 as real-life representation of an industry transformed. Tangibly, there was a new marquee sponsor鈥擳ikTok, ousting YouTube who has had an outsized presence since the conference鈥檚 inception in 2010. Culturally, there was a new, more mature creator mindset present鈥攐ne focused on monetization and platforms. 

With estimates of approximately 50,000 attendees across the event鈥檚 four days at the Anaheim Convention Center, this year鈥檚 VidCon was an explosive reminder of the passion and power of the creator economy. As the 2022 Industry Track, 极乐视频 had both access and representation on site, bearing witness to some key emerging trends that will shape the creator economy in the year to come:

 

  1. Deeper, More Immersive Experiences. VidCon has three primary audiences鈥攊ndustry, the creators themselves and the community that follows, engages and supports the creators they love. Acquired by Viacom in 2018, VidCon has evolved into a vehicle for promoting and highlighting content, trendy (or wannabe trendy) brands, as well as creators. This year, Viacom properties AwesomenessTV, Paramount and Nickelodeon created experiences to excite the community on the Expo floor while YouTube used the rockstar fame of Mr. Beast to generate excitement for a giant gumball machine that gave away everything from free Google Play passes to hoodies, Nintendo Switches and even a Tesla.  

    Smaller, direct to consumer brands like X-Shot (Nerf competitor) and skate brand, Bones Love Milk made a play for free content through elaborate give-a-ways and semi-immersive experiences, while more traditional brands like Vera Bradley showed up to reinvent themselves with a new audience. There was even a giant Squishmallow Claw machine that people waited hours to try out. 

    While the power of 鈥渋nfluence鈥 was everywhere, the world of 鈥渃reators鈥 had clearly replaced the dominion of influencers both in name and in spirit. The focus of these experiences to deliver content during the conference certainly played into this new focus on creators as a way to both empower and engage attendees. The experiences at VidCon were clearly built to help foster creation, not merely lend a hand in influencing. 
     
  2. Commerce Fuels Creator Independence. Most striking about VidCon this year, in a remarkable difference from years past, is how many companies were catering to creators鈥 need to sustain and maintain a stable income vs. pure-play hardware and software sales. In the past, hardware brands like Canon and Samsung dominated the expo floor and creator halls鈥攅xhibitors were oriented toward getting creators the hardware they need to make content. 

    While creator tech was still present at this year鈥檚 show (I鈥檒l get into that next), there was an overwhelming focus on targeting creators with passive income opportunities or tools that make i-commerce (influencer commerce) easier. TikTok, in particular, focused on creator commerce autonomy through demonstrations of live shopping and in-app commerce features. 鈥淟ive鈥 commerce was a featured theme, with workshops presented by Amazon, Pinterest and companies like Orca offering new ways for creators to sell products in a 鈥渓ive鈥 environment. Upstart platforms offered easier ways to connect brands to creators鈥攑utting the creator in control of the relationship and what they sell. In years past, platforms tried to focus on getting creators to sign up to make themselves available to brands at prices either the technology platform set or the brand set, but increasingly companies seem focused on putting more control in the hands of the creators or are providing ancillary services to help take them from amateur to professional, and ultimately more independent than ever before. 

    This shift very tangibly signifies the stabilization of the creator economy. No longer are companies merely looking to help creators color correct, they are offering products and services built for monetization that more directly support the 鈥渆conomy鈥 aspect of the creator economy. 
     
  3. The Commoditization of High-Quality Content. At VidCon, it was clear that the bar for what鈥檚 deemed 鈥渜uality鈥 content keeps getting higher and higher. Companies offering cheaper, easier, more streamlined creator tools were prevalent and reflected the ease with which creators can now create professional-grade content. 

    , for example, is a suite of creation apps, offering in-app editing software for creators, like FaceTune. At VidCon, they not only sponsored a panel with TikTok star Charlie D鈥橝melio, but they were there to promote their recent acquisition of micro-influencer network, Popular Pays. In a 2-for-1 style deal, they were recruiting creators to join the network, as well as promoting their editing, content creation, and postproduction resources those same creators might not otherwise have access to. 

    Perhaps the most striking example was which came to VidCon to promote its professional grade color correction software priced at just $250.00 for an annual subscription.

    The platforms were also heavily focused on demonstrating their content creation offerings. SnapChat鈥檚 exclusive creator lounge provided demonstrations on how easy it is to create innovative and quality content on the app. Meanwhile, YouTube, TikTok, and Meta鈥檚 demonstrations introduced creators to in-app content creation tools, NFT creation, and the metaverse. Roblox and newer players in the NFT space鈥擬omento, Matter, and Rally鈥攚ere demoing even more complex creation tools, like using the metaverse to create augmented reality experiences. Even considering the complex, yet nascent, potential of the Web3 creator ecosystem, it all felt so accessible. 

There were lots of new players at VidCon this year, and together live video, live commerce, passive commerce, and resonant digital experiences that utilize Web3 represent the new frontier of influencer marketing. It鈥檚 no longer about just 鈥減osting鈥 something to amplify a creative campaign. It鈥檚 about creating an experience (whether by content, app, or platform) that generates participation, attention, and if we鈥檙e lucky, cultural impact. 

Therein lies the creator economy opportunity I鈥檓 most excited to see play out. As the creator economy reaches maturation and as the creator-made experiences become deeper and higher-grade, the trusted relationship between creator and follower becomes a powerful one. So, when the cultural impact of the creator economy collides with other societal and cultural forces鈥攔ecession, climate change, human rights, disinformation鈥攚e can leverage our understanding of this trust equation to push brands forward in ways that make a difference, carrying consumers of today (and tomorrow) from awareness to consideration, from conversion into ongoing advocacy. 

Corey Martin is Executive Vice President, Client Innovation and Business Development, 极乐视频 Blue Room Studio